Let's Get Famous
Multiplayer Second-screen Party Game Developed in Unity
- Role Creator · Developer
- Tools Unity · C# · Socket.io · HTML · Blender · Web Design
- Duration Spring 2024 - Present
- Team 3 people
- Platform PC · Web
Overview
Using Unity and web development, Let's Get Famous allows for second-screen multiplayer gameplay based on a personal board game created by my friend Anthony Rice, using Socket.io. In this game you and your friends will compete in a "hydrating" game that will not only depend on the luck of the dice, but player commitment as well. With challenges including personal knowledge, skills, and teamwork you and your friends will compete to become an A-list Celebrity!
My Role & Contributions
- Designed core game mechanics and ruleset
- Implemented gameplay systems in Unity
- Developed multiplayer turn logic
- Managed project structure and version control
Project Gallery
Process & Development
JANUARY – FEBRUARY 2026:
During this phase, I started shaping the vision for the board by experimenting with styles for the title screen and the board screen. This exploration played a key role in further developing the game's aesthetic and establishing a more enjoyable experience. Including a few concept animations...Watch First Animation Concept →
Watch Title Screen Animation Progress →
AUGUST – NOVEMBER 2025:
This phase focused heavily on building and testing the multiplayer connection and synchronization systems.Download Game
Currently there is no downloadable link for this game while it is still in development!
Player Link
In its own repository on GitHub and hosted by Render.
Challenges & Solutions
Synchronizing player actions in a multiplayer environment required careful structuring of the game loop. This was solved by clearly separating player input, resolution, and feedback states.
Outcome
The final game successfully supports multiplayer sessions while maintaining the social energy of the original board game. This project strengthened my understanding of multiplayer systems and collaborative design.
What I Learned
This project reinforced the importance of iteration, playtesting, and clear system design while expanding my technical skills in Unity and multiplayer logic.
Playtesting
Real feedback from live sessions — tracked across every stage of development.
avg enjoyment
playtesters
would play again
scored 8 or above
Enjoyment score distribution
Pacing feedback
Top UX issues identified
- 7× Scroll required to find roll button and see active turn
- 5× Couldn't identify own piece or character on the board
- 4× Turn transitions felt abrupt and no clear handoff signal
- 4× Bugs noticed during session forgiven, but visible
- 2× Hard to track players' progress
What players said
"I would absolutely pay money for this as a finished product."
— Anonymous, score 10
"Really great execution of the Jackbox design. Felt unique and familiar at the same time."
— Anonymous