Featured Project

Vidma Les

VEDMA LES is a Slavic-mythology-inspired exploration game .

Overview

VEDMA LES is a Slavic-mythology-inspired exploration game where players take on the role of a newly appointed forest ranger. Each day is structured around completing ranger duties collecting litter, extinguishing fire pits, and exploring the woods while a living Park Health system reflects the state of the world back to the player in real time.

My Role & Contributions

  • Game Development using Unity and C#
  • Designing game mechanics and systems
  • Creating and integrating 3D assets using Blender
  • Collaborating on level design and environmental storytelling
  • Testing and debugging to ensure a smooth player experience

Process & Development

May 2025:

During the semester we were told to create assets for this game and use as many of our own created assets as possible. With limited experience in asset creation, I focused on creating simple yet effective models that fit the game's aesthetic. I ended up creating a detailed firepit for camping, a low poly tent, a bulletin board, Wooden bench, Statue, Wooden fence, and a low poly deer. I do hope to create more detailed and aesthetic models in the future.

Vidma Les May Showcase Reel →

After a few set backs continued working on Vidma Les within class. Focus on starting with small details to the game that are essential to a introduction style level. Adding commponents with making sure the player has a "guide" that allows them to accept quests and learn more about the world. Continued working on first game mechanic with was to collect wood from the trees around camp and bring them to the fireplace to burn. Opening up the next quest for the player to meet the deer.

Second Prototype →

December 2024:

Began development on Vidma Les as a solo project, focusing on core gameplay mechanics and environmental design. Before even working on the game itself, I spent a lot of time researching slavic myths and folktales to get inspiration for the game's setting and atmosphere. I also haven't yet started creating assets for this game yet but rather get a better understanding of how I want the game to play and feel.

First Prototype →

Asset Demo

What I Learned

I learned a lot about game development and asset creation throughout the process of working on Vidma Les. I improved my skills in Unity and C#, gaining a deeper understanding of game mechanics and systems. Additionally, I enhanced my 3D modeling skills using Blender, learning how to create assets that fit within a specific aesthetic and contribute to the overall atmosphere of the game. This project also taught me the importance of environmental storytelling and how to design levels that encourage exploration and engagement. Overall, working on Vidma Les has been a valuable experience that has helped me grow as a game developer.